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(-1)

Couple of quick problems to report:

1) I somehow managed first thing to roll through the wall directly ahead when starting the first level and get stuck in non-play area. I can't reproduce it though.

2) AZERTY keyboards aren't the most common keyboard option out there. I haven't done much with positional keyboard (I'm normally dealing with text, not with game controls myself), but I think you might have wanted to check KeyboardEvent.code instead of (I'm guessing) KeyboardEvent.keyCode - but I'd have to confirm that.

3) As far as I can tell the mouse doesn't control anything about the attack direction, so I don't see why use the mouse for the attack. The mouse is a precision input device - not just a button but a location input. Another key would work fine, and make the game playable on laptops like mine that disable the touchpad briefly after keyboard input (to prevent accidental cursor interactions while typing). Unless of course there's aimed projectiles or something later - but from a couple minutes of playing it looks like the attack direction is determined entirely by character facing direction. (I need to script this - I think I've posted it on 3/4 of the itch.io games I've played this year)

Thank you for your input. 

We are aware of the possibility of rolling through a wall however it (should) happen very rarely. 

As for input the game was aimed to be played by the members of the Game Jam. Within our group everyone uses AZERTY so keybinds and rebinds were not a priority for us. 

I agree as for the use of the mouse, i too personally would prefer keyboard only but a group vote lead to leaving the attacks on mouse.